Posts Tagged ‘Deathmatch’

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As painfully unoriginal as Gameloft is, they really have found the formula for a great first person shooter. The key, as we’ve come fo find out, is ditching the second joystick and utilizing a combination of screen swiping for movement and accelerometer based aiming fast-twitch aiming. This allows for a free hand to not only shoot weapons, but also to change them, jump/duck, and use all the extra items that a first person shooter may throw at you.

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